![]() Star Citizen began production in 2011 and subsequently launched a Kickstarter campaign in October 2012, initially amassing over $2 million. With Chris Roberts of Wing Commander and Freelancer fame at the helm, it truly seemed like the space sim of many a genre fan’s dreams. It began with the promise of being a space sim unlike any other – a massively multiplayer online game where players could explore the universe, indulge in trading and piracy, and much more. It’s a paradox, a conundrum…almost like Star Citizen.īut all jokes aside, Cloud Imperium Games’ space sim is a fascinating study. I truly hope they fix the game so it becomes a more fun, less masochistic game that people can enjoy.Star Citizen’s development time has become somewhat of a multi-faceted source of humor over the years. Due to the long development cycle, these have had the benefit of not being fully aware of the game’s current situation – because so much has changed – and yet, still extremely fitting for the same. I worry that since you "pledge" IRL money to get starting ships that they are conveniently forcing the player base to shell out more cash for better ships that are otherwise going to take you many in game hours,weeks or months to obtain. ![]() They are killing all their own gameplay loops. ![]() You cant crack rocks solo that are worth anything, the rest of the rocks in the system are worthless or have 2% of the resourse your looking for. Bunker missions glitch because of a wave mechanic so the higher paying missions never work. They have few game play loops that are viable at all for money making and of those most of them are too glitchy to utilize. Unfortunatly after a month of really trying to get into the game I just surrender. I has features that could be good down the line. Unfortunatly after a month of really trying to get into I really wanted to like this game. And for the people who dont want to read through all that TLDR: Its a good game, If you find yourself a community to be a part of and if youre patient with bugs … Expand While my feelings about the monitisation is conflicted at best and the current state of the game, the biggest question is do i enjoy it, Most of the time yes i do, so heres my 1150 character review of the game. The game and its community by all means isnt perfect but thats always the case with early access and it being an MMO, You will run into a lot of bugs, And there are some extremely toxic people, But there is almost always a work arround to the bugs, and if youre part of an org you can gang up against the toxic players and they soon shut up. Or you can sit solo and go mining one evening when you just want some alone time. Put about £2000 into the game and personally its everyhing i have been looking for in a space game, While it is a buggy mess at the moment it has its moments where its not and during those times it really is a beautiful simulator, and the way its made allows for imagination with friends, make or be part of an org and join a community which has there own lore in the universe and be part of community events players have made. Put about £2000 into the game and personally its everyhing i have been looking for in So i have been playing the game since 3.0 has come out. So i have been playing the game since 3.0 has come out. The man behind Wing Commander, Privateer, Strike Commander, Starlancer, Freelancer and more has assembled an elite team of industry veterans to build the Space Sim Star Citizen. A distant planet silently orbits a dying sun. You roll on your side and look out the window at the vast yawning space outside. Couldn't hurt to see what they got, right? With the Credits you make delivering this cargo, you should be able to buy your ship a little treat. A quick check on the MobiGlas says there's an Aegis showroom on the planet you're heading to. It reminds you that you should probably replace it soon. The hum of the fusion drive reverberates through the ship's hull. Couldn't hurt to see what they got, right? With the Credits You wake up.
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